In one lesson, in trying to demonstrate a concept, the 'correct' move is actually a blunder that hangs the queen. In addition, brief lessons on concepts including interference, zugzwang, and windmill are sprinkled in, but there are no follow-up puzzles to test the player or reinforce the ideas afterwards. TheLordOfTheBoard i play the nimzo which sometimes. Generally speaking, puzzles are considered an excellent tool for improving your tactics and pattern recognition, yet the scope and variety of the campaign's puzzles are limited, at least for the more experienced players. In this study will be listed all variations of the Queens Gambit - A tactical and aggressive opening. Meanwhile, puzzles revolving around finding discovered checks, capturing a set number of pieces, and memorising openings provide little challenge.īut what stands out the most is a lack of learning value from playing many of these puzzles. The vast majority of 'Mate in 3' puzzles in the first half are just variations of back-rank mates, and it's not until the final two areas, where sacrificing pieces is required, that they start to get a little interesting.
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